Blood Omnicide Locations

= Introduction =

= Map hierarchy =


 * World
 * Locations
 * Sub-locations

Map file name is w[worldnum]m[locationnum]-[location_name]-[sub-location_name]

Examples: w1m1-cemetery, w1m2-pillars-crypt

= Blood Omnicide Worlds =

Each worlds represents a worldmap.

= Blood Omnicide Maps =